public void OnPVE(Battle.EModel model) { //协议包 LoginMsg.C2SPVP msg = new LoginMsg.C2SPVP(); msg.type = (int)model; msg.mapid = 10001; LoginServerManager.Instance.Server.SendMessage(ActorManager.Instance.controlActor.info.guid, ICmdNum.CmdNum.CS_PVP, msg, LoginServerManager.Instance.sendTime.interval_1, LoginServerManager.Instance.sendTime.count_1, false); Global.Instance.SetPopupWaitUI(PopupWaitUI.EState.PVP); }
public void OnPVP(Battle.EModel model) { //协议包 LoginMsg.C2SPVP msg = new LoginMsg.C2SPVP(); msg.type = (int)model; LoginServerManager.Instance.Server.SendMessage(ActorManager.Instance.controlActor.info.guid, ICmdNum.CmdNum.CS_PVP, msg, LoginServerManager.Instance.sendTime.interval_1, LoginServerManager.Instance.sendTime.count_1, false); //timeControl.time = Time.realtimeSinceStartup; //timeControl.begin = true; //PVPButton_1V1.gameObject.SetActive(false); //PVPButton_2V2.gameObject.SetActive(false); //PVPButton_3V3.gameObject.SetActive(false); Global.Instance.SetPopupWaitUI(PopupWaitUI.EState.PVP); }