Beispiel #1
0
 public void OnPVE(Battle.EModel model)
 {
     //协议包
     LoginMsg.C2SPVP msg = new LoginMsg.C2SPVP();
     msg.type = (int)model;
     msg.mapid = 10001;
     LoginServerManager.Instance.Server.SendMessage(ActorManager.Instance.controlActor.info.guid, ICmdNum.CmdNum.CS_PVP, msg, LoginServerManager.Instance.sendTime.interval_1, LoginServerManager.Instance.sendTime.count_1, false);
     Global.Instance.SetPopupWaitUI(PopupWaitUI.EState.PVP);
 }  
Beispiel #2
0
    public void OnPVP(Battle.EModel model)
    {
        //协议包
        LoginMsg.C2SPVP msg = new LoginMsg.C2SPVP();
        msg.type = (int)model;
        LoginServerManager.Instance.Server.SendMessage(ActorManager.Instance.controlActor.info.guid, ICmdNum.CmdNum.CS_PVP, msg, LoginServerManager.Instance.sendTime.interval_1, LoginServerManager.Instance.sendTime.count_1, false);

        //timeControl.time = Time.realtimeSinceStartup;
        //timeControl.begin = true;
        //PVPButton_1V1.gameObject.SetActive(false);
        //PVPButton_2V2.gameObject.SetActive(false);
        //PVPButton_3V3.gameObject.SetActive(false);

        Global.Instance.SetPopupWaitUI(PopupWaitUI.EState.PVP);
    }