public Pursuit(SteeringBehaviors behaviors) : base(behaviors) { }
public Seek(SteeringBehaviors behaviors) : base(behaviors) { }
public ObstacleAvoidance(SteeringBehaviors behaviors) : base(behaviors) { }
public Arrive(SteeringBehaviors behaviors) : base(behaviors) { }
public Dash(SteeringBehaviors behaviors) : base(behaviors) { }
public Flee(SteeringBehaviors behaviors) : base(behaviors) { }
public Repelled(SteeringBehaviors behaviors) : base(behaviors) { }
public Evade(SteeringBehaviors behaviors) : base(behaviors) { }
public FollowPath(SteeringBehaviors behaviors) : base(behaviors) { }
public Parabola(SteeringBehaviors behaviors) : base(behaviors) { }
public Wander(SteeringBehaviors behaviors) : base(behaviors) { }
protected BaseSteering(SteeringBehaviors behaviors) { this._behaviors = behaviors; }