public SoundManager(GameDataManager gameData, AudioManager audio) { data = gameData; this.audio = audio; soundCache = new LRUCache <string, LoadedSound>(64, OnLoadSound); }
public SoundManager(AudioManager audio) { this.audio = audio; soundCache = new LRUCache <string, LoadedSound>(64, OnLoadSound); }
public SoundManager(AudioManager audio, IUIThread ui) { this.audio = audio; soundCache = new LRUCache <string, LoadedSound>(64, OnLoadSound); this.ui = ui; }