Beispiel #1
0
 public SoundManager(GameDataManager gameData, AudioManager audio)
 {
     data       = gameData;
     this.audio = audio;
     soundCache = new LRUCache <string, LoadedSound>(64, OnLoadSound);
 }
Beispiel #2
0
 public SoundManager(AudioManager audio)
 {
     this.audio = audio;
     soundCache = new LRUCache <string, LoadedSound>(64, OnLoadSound);
 }
Beispiel #3
0
 public SoundManager(AudioManager audio, IUIThread ui)
 {
     this.audio = audio;
     soundCache = new LRUCache <string, LoadedSound>(64, OnLoadSound);
     this.ui    = ui;
 }