public override void WriteTo(BinaryWriter w) { gameObject.WriteTo(w); w.Write(enabled); script.WriteTo(w); w.WriteAlignedString(name); data.WriteTo(w); }
public void WriteTo(BinaryWriter w) { w.Write(difficulty); w.Write(rank); w.Write(noteJumpMovementSpeed); w.Write(noteJumpStartBeatOffset); beatmapData.WriteTo(w); }
public override void WriteTo(BinaryWriter w) { w.WriteAlignedString(levelID); w.WriteAlignedString(songName); w.WriteAlignedString(subName); w.WriteAlignedString(authorName); w.WriteAlignedString(levelAuthor); audioClip.WriteTo(w); w.Write(bpm); w.Write(timeOffset); w.Write(shuffle); w.Write(shufflePeriod); w.Write(previewStartTime); w.Write(previewDuration); coverImage.WriteTo(w); environment.WriteTo(w); w.WritePrefixedList(sets, x => x.WriteTo(w)); }
public override void WriteTo(BinaryWriter w) { w.WriteAlignedString(levelID); w.WriteAlignedString(songName); w.WriteAlignedString(songSubName); w.WriteAlignedString(songAuthorName); w.WriteAlignedString(levelAuthorName); audioClip.WriteTo(w); w.Write(beatsPerMinute); w.Write(songTimeOffset); w.Write(shuffle); w.Write(shufflePeriod); w.Write(previewStartTime); w.Write(previewDuration); coverImage.WriteTo(w); environment.WriteTo(w); w.WritePrefixedList(difficultyBeatmapSets, x => x.WriteTo(w)); }
public void WriteTo(BinaryWriter w) { characteristic.WriteTo(w); w.WritePrefixedList(difficulties, x => x.WriteTo(w)); }