コード例 #1
0
 public override void WriteTo(BinaryWriter w)
 {
     gameObject.WriteTo(w);
     w.Write(enabled);
     script.WriteTo(w);
     w.WriteAlignedString(name);
     data.WriteTo(w);
 }
コード例 #2
0
 public void WriteTo(BinaryWriter w)
 {
     w.Write(difficulty);
     w.Write(rank);
     w.Write(noteJumpMovementSpeed);
     w.Write(noteJumpStartBeatOffset);
     beatmapData.WriteTo(w);
 }
コード例 #3
0
 public override void WriteTo(BinaryWriter w)
 {
     w.WriteAlignedString(levelID);
     w.WriteAlignedString(songName);
     w.WriteAlignedString(subName);
     w.WriteAlignedString(authorName);
     w.WriteAlignedString(levelAuthor);
     audioClip.WriteTo(w);
     w.Write(bpm);
     w.Write(timeOffset);
     w.Write(shuffle);
     w.Write(shufflePeriod);
     w.Write(previewStartTime);
     w.Write(previewDuration);
     coverImage.WriteTo(w);
     environment.WriteTo(w);
     w.WritePrefixedList(sets, x => x.WriteTo(w));
 }
コード例 #4
0
 public override void WriteTo(BinaryWriter w)
 {
     w.WriteAlignedString(levelID);
     w.WriteAlignedString(songName);
     w.WriteAlignedString(songSubName);
     w.WriteAlignedString(songAuthorName);
     w.WriteAlignedString(levelAuthorName);
     audioClip.WriteTo(w);
     w.Write(beatsPerMinute);
     w.Write(songTimeOffset);
     w.Write(shuffle);
     w.Write(shufflePeriod);
     w.Write(previewStartTime);
     w.Write(previewDuration);
     coverImage.WriteTo(w);
     environment.WriteTo(w);
     w.WritePrefixedList(difficultyBeatmapSets, x => x.WriteTo(w));
 }
コード例 #5
0
 public void WriteTo(BinaryWriter w)
 {
     characteristic.WriteTo(w);
     w.WritePrefixedList(difficulties, x => x.WriteTo(w));
 }