public void Initialize(String XMLFile, bool isHost, Frame_Game frame, Monirator m, GameSimulator s, NetworkManager n, CommandRequester r) { TileMap map = new TileMap(); RuleBook rulebook = new RuleBook(); rulebook.LoadXMLData(XMLFile); monirator = m; simulator = s; NetworkController = n; CmdRequester = r; simulator.Initialize(map); monirator.Initialize(map, rulebook); HostSession = isHost; frame.AddUnitEvent +=new EventHandler(CmdRequester.AddButtonHandler); }
public void Initialize(String XMLFile) { GameObjectFactory.The.loadXmlData(null); Monirator m = new Monirator(); CommandRequester c = new CommandRequester(); NetworkManager n = new NetworkManager(); GameSimulator s = new MasterSimulator(); GameController.Initialize(XMLFile, false, _frame, m,s,n,c); GameController.connectAsInputSource(c); GameController.connectAsInputSource(n); }
public void Initialize(String XMLFile) { Monirator m = new Monirator(); CommandRequester c = new CommandRequester(); NetworkManager n = new NetworkManager(); GameSimulator s = new GameSimulator(); GameController.Initialize(XMLFile, false, _frame, m,s,n,c); GameController.connectAsInputSource(n); }