public void toggleKeep(int handIndex) { Die die = getDieFromHand(handIndex); die.Keep = !die.Keep; }
public Die getDieFromHand(int handIndex) { Die die = hand[handIndex]; return(die); }
public void insertDieIntoHand(Die die, int i) { hand.Insert(i, die); }
public void addDieToHand(Die die) { hand.Add(die); }