public void RunDay(Player player, Random random, Weather weather) { // Randomly adjust weather based upon forecasted weather RandomlyAdjustWeather(weather, random); // Display today's weather UserInterface.DisplayWeather(weather.temperature, weather.condition); UserInterface.ClearDisplay(); player.recipe.SetRecipe(); UserInterface.ClearDisplay(); if (CheckStockIngredients(player) == false) { return; } player.pitcher.FillPitcher(player.recipe, player); amountOfPeople = random.Next(5, 20); // Run through however many people come to the stand that day for (int i = 0; i < amountOfPeople; i++) { customers.Add(new Customer(random, weather, player.recipe)); CheckStockCups(player); if (customers[i].wantsLemonade == true && player.pitcher.cupsInPitcher > 0) { player.pitcher.PourAGlass(player); player.wallet.Money += player.recipe.pricePerGlass; } else if (customers[i].wantsLemonade == true && player.pitcher.cupsInPitcher <= 0) { if (CheckStockIngredients(player) == false) { return; } UserInterface.AlertToNewPitcher(); player.pitcher.FillPitcher(player.recipe, player); player.pitcher.PourAGlass(player); player.wallet.Money += player.recipe.pricePerGlass; } UserInterface.CustomerStopsByShop(customers[i].name, customers[i].wantsLemonade); UserInterface.ClearDisplay(); } EndOfDayResponsibilities(player); }