public Player Setup() { dayCounter++; player = new Player(0, "none"); weather = new Weather("none", "none", 0, 0); store = new Store(0, 0); player.money = startMoney; weather.Forcast(); weather.SetActualWeather(); return(player); }
public static void DayCycle() { Weather weather = new Weather(); for (int i = 1; i <= 7; i++) { dayCounter++; Weather.GetDailyWeather(i); weather.Forcast(); Invetory.SetAmmountsForPitchers(); Invetory.CreatePitcher(); Spawner.SpawnList(); Console.WriteLine("you made " + Wallet.moneyForTheDay); } }
public Game() { weather.Conditions(); weather.Forcast(); Days.DayCycle(); }