/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { int DesiredFrameRate = 60; Logger.CreateNewLogFile(); world = new World(); mouse = new GameMouse(); pauseMenu = new GuiPause(this); TargetElapsedTime = new TimeSpan(TimeSpan.TicksPerSecond / DesiredFrameRate); base.Initialize(); }