Beispiel #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            int DesiredFrameRate = 60;

            Logger.CreateNewLogFile();

            world     = new World();
            mouse     = new GameMouse();
            pauseMenu = new GuiPause(this);

            TargetElapsedTime = new TimeSpan(TimeSpan.TicksPerSecond / DesiredFrameRate);

            base.Initialize();
        }
Beispiel #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            int DesiredFrameRate = 60;

            Logger.CreateNewLogFile();

            world = new World();
            mouse = new GameMouse();
            pauseMenu = new GuiPause(this);

            TargetElapsedTime = new TimeSpan(TimeSpan.TicksPerSecond / DesiredFrameRate);

            base.Initialize();
        }