void Update() { if (!EditorApplication.isPlaying && SupportsEditorPersistence()) { Transform editorPoseSpace; LeapServiceProvider leapServiceProvider = FindObjectOfType <LeapServiceProvider>(); LeapTransform poseTransform = LeapTransform.Identity; if (leapServiceProvider != null) { editorPoseSpace = leapServiceProvider.transform; poseTransform = TestHandFactory.GetTestPoseLeftHandTransform(leapServiceProvider.editTimePose); } else { editorPoseSpace = transform; } Hand hand = TestHandFactory.MakeTestHand(Handedness == Chirality.Left, poseTransform).TransformedCopy(UnityMatrixExtension.GetLeapMatrix(editorPoseSpace)); //Hand hand = TestHandFactory.MakeTestHand(0, 0, Handedness == Chirality.Left).TransformedCopy(UnityMatrixExtension.GetLeapMatrix(editorPoseSpace)); if (GetLeapHand() == null) { SetLeapHand(hand); InitHand(); BeginHand(); UpdateHand(); } else { SetLeapHand(hand); UpdateHand(); } } }
// Use this for initialization void Start() { prepos = new Vector3(0f, 0f, 0f); preprepos = new Vector3(0f, 0f, 0f); ring_count = 0; service = controller.GetComponent <LeapServiceProvider>(); }
// Use this for initialization void Start() { ltruth = GameObject.Find("LeapCalibrationTruthL"); rtruth = GameObject.Find("LeapCalibrationTruthR"); lmeasured = GameObject.Find("LeapCalibrationMeasuredL"); rmeasured = GameObject.Find("LeapCalibrationMeasuredR"); leapOrigin = GameObject.Find("LeapCalibratedOrigin"); leapOrigin.transform.SetParent(Camera.main.transform); leapOrigin.transform.localPosition = Vector3.zero; leapOrigin.transform.localRotation = Quaternion.identity; try { StreamReader reader = new StreamReader("stored_calibration.txt"); String[] parts = reader.ReadToEnd().Split(' '); leapOrigin.transform.localPosition = new Vector3(float.Parse(parts[0]), float.Parse(parts[1]), float.Parse(parts[2])); leapOrigin.transform.localRotation = new Quaternion(float.Parse(parts[3]), float.Parse(parts[4]), float.Parse(parts[5]), float.Parse(parts[6])); } catch (FileNotFoundException e) { } foreach (var provider in FindObjectsOfType <Leap.Unity.LeapXRServiceProvider>()) { provider.deviceOrigin = leapOrigin.transform; provider.deviceOffsetMode = Leap.Unity.LeapXRServiceProvider.DeviceOffsetMode.Transform; _provider = provider; } }
// Modifique los accesors para poder overridearlo en HapticHand protected virtual void Update() { if (!EditorApplication.isPlaying && SupportsEditorPersistence()) { Transform editorPoseSpace; LeapServiceProvider leapServiceProvider = FindObjectOfType <LeapServiceProvider>(); if (leapServiceProvider) { editorPoseSpace = leapServiceProvider.transform; } else { editorPoseSpace = transform; } Hand hand = TestHandFactory.MakeTestHand(0, 0, Handedness == Chirality.Left).TransformedCopy(UnityMatrixExtension.GetLeapMatrix(editorPoseSpace)); if (GetLeapHand() == null) { SetLeapHand(hand); InitHand(); BeginHand(); UpdateHand(); } else { SetLeapHand(hand); UpdateHand(); } } }
//private OSCServer myServer; //public string outIP = "127.0.0.1"; //public int outPort = 8765; //public int inPort = 5678; // Buffer size of the application (stores 100 messages from different servers) //public int bufferSize = 100; void Start() { GameObject leapController = GameObject.Find("LeapHandController"); leapScript = leapController.GetComponent <LeapServiceProvider>(); // Initialize OSC clients (transmitters) OSCHandler.Instance.Init(); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Awake() { if ( CursorDataProvider == null ) { CursorDataProvider = FindObjectOfType<HoverCursorDataProvider>(); } if ( LeapServiceProvider == null ) { LeapServiceProvider = FindObjectOfType<LeapServiceProvider>(); } }
// Use this for initialization void Start() { pa = this.GetComponent <PlaneAudio>(); set = this.GetComponent <Set>(); more = this.transform.Find("morePlane").gameObject; prepos = new Vector3(0f, 0f, 0f); preprepos = new Vector3(0f, 0f, 0f); ring_count = 0; service = controller.GetComponent <LeapServiceProvider>(); current_time = 0f; }
private void Awake() { _provider = GetComponent <LeapServiceProvider>(); if (_provider == null) { _provider = GetComponentInChildren <LeapServiceProvider>(); } //Enable pooling to reduce overhead of images LeapInternal.MemoryManager.EnablePooling = true; ApplyGammaCorrectionValues(); }
private void OnEnable() { _provider = GetComponent <LeapServiceProvider>(); if (_provider == null) { _provider = GetComponentInChildren <LeapServiceProvider>(); if (_provider == null) { enabled = false; return; } } _provider.OnDeviceSafe += onDevice; }
private static void InitStatic() { s_provider = GameObject.FindObjectOfType <LeapServiceProvider>(); Camera providerCamera = s_provider.GetComponentInParent <Camera>(); if (providerCamera == null) { return; } if (providerCamera.transform.parent == null) { return; } s_leapRig = providerCamera.transform.parent.gameObject; }
void OnEnable() { if (_provider == null) { _provider = GameObject.FindObjectOfType <LeapServiceProvider>(); } Controller controller = _provider.GetLeapController(); if (controller != null) { onController(controller); } else { StartCoroutine(waitForController()); } LeapVRCameraControl.OnLeftPreRender += ApplyCameraProjectionValues; LeapVRCameraControl.OnRightPreRender += ApplyCameraProjectionValues; }
private void Awake() { _provider = GetComponent <LeapServiceProvider>(); if (_provider == null) { _provider = GetComponentInChildren <LeapServiceProvider>(); } //Enable pooling to reduce overhead of images LeapInternal.MemoryManager.EnablePooling = true; ApplyGammaCorrectionValues(); #if UNITY_2019_3_OR_NEWER //SRP require subscribing to RenderPipelineManagers if (UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset != null) { UnityEngine.Rendering.RenderPipelineManager.beginCameraRendering -= onBeginRendering; UnityEngine.Rendering.RenderPipelineManager.beginCameraRendering += onBeginRendering; } #endif }
void Start() { _provider = FindObjectOfType <Leap.Unity.LeapServiceProvider>(); if (_provider == null) { throw new System.Exception("Can't find leap motion provider"); } //_controller = _provider.GetLeapController(); //_controller.FrameReady += OnFrameReady; //if (useFixedUpdate) { _provider.OnFixedFrame += OnFrameReady; //} else { // _provider.OnUpdateFrame += OnFrameReady; //} _left = new HandState(); _right = new HandState(); _right.right = true; }
// Use this for initialization void Start() { sp = obj.GetComponent <LeapServiceProvider>(); }