/// <summary> /// Initializes a new instance of the <see cref="LolMissionsCollectionsWardSkin" /> class. /// </summary> /// <param name="Id">Id.</param> /// <param name="Ownership">Ownership.</param> public LolMissionsCollectionsWardSkin(long?Id = default(long?), LolMissionsCollectionsOwnership Ownership = default(LolMissionsCollectionsOwnership)) { this.Id = Id; this.Ownership = Ownership; }
/// <summary> /// Initializes a new instance of the <see cref="LolMissionsCollectionsChampion" /> class. /// </summary> /// <param name="FreeToPlay">FreeToPlay.</param> /// <param name="Id">Id.</param> /// <param name="Ownership">Ownership.</param> /// <param name="Skins">Skins.</param> public LolMissionsCollectionsChampion(bool?FreeToPlay = default(bool?), int?Id = default(int?), LolMissionsCollectionsOwnership Ownership = default(LolMissionsCollectionsOwnership), List <LolMissionsCollectionsChampionSkin> Skins = default(List <LolMissionsCollectionsChampionSkin>)) { this.FreeToPlay = FreeToPlay; this.Id = Id; this.Ownership = Ownership; this.Skins = Skins; }
/// <summary> /// Initializes a new instance of the <see cref="LolMissionsCollectionsChampionSkin" /> class. /// </summary> /// <param name="ChampionId">ChampionId.</param> /// <param name="Id">Id.</param> /// <param name="Ownership">Ownership.</param> public LolMissionsCollectionsChampionSkin(int?ChampionId = default(int?), int?Id = default(int?), LolMissionsCollectionsOwnership Ownership = default(LolMissionsCollectionsOwnership)) { this.ChampionId = ChampionId; this.Id = Id; this.Ownership = Ownership; }