/// <summary>
 /// Initializes a new instance of the <see cref="LolMissionsCollectionsWardSkin" /> class.
 /// </summary>
 /// <param name="Id">Id.</param>
 /// <param name="Ownership">Ownership.</param>
 public LolMissionsCollectionsWardSkin(long?Id = default(long?), LolMissionsCollectionsOwnership Ownership = default(LolMissionsCollectionsOwnership))
 {
     this.Id        = Id;
     this.Ownership = Ownership;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="LolMissionsCollectionsChampion" /> class.
 /// </summary>
 /// <param name="FreeToPlay">FreeToPlay.</param>
 /// <param name="Id">Id.</param>
 /// <param name="Ownership">Ownership.</param>
 /// <param name="Skins">Skins.</param>
 public LolMissionsCollectionsChampion(bool?FreeToPlay = default(bool?), int?Id = default(int?), LolMissionsCollectionsOwnership Ownership = default(LolMissionsCollectionsOwnership), List <LolMissionsCollectionsChampionSkin> Skins = default(List <LolMissionsCollectionsChampionSkin>))
 {
     this.FreeToPlay = FreeToPlay;
     this.Id         = Id;
     this.Ownership  = Ownership;
     this.Skins      = Skins;
 }
Example #3
0
 /// <summary>
 /// Initializes a new instance of the <see cref="LolMissionsCollectionsChampionSkin" /> class.
 /// </summary>
 /// <param name="ChampionId">ChampionId.</param>
 /// <param name="Id">Id.</param>
 /// <param name="Ownership">Ownership.</param>
 public LolMissionsCollectionsChampionSkin(int?ChampionId = default(int?), int?Id = default(int?), LolMissionsCollectionsOwnership Ownership = default(LolMissionsCollectionsOwnership))
 {
     this.ChampionId = ChampionId;
     this.Id         = Id;
     this.Ownership  = Ownership;
 }