//start killing trees gradually at the 80 % longevity until they reach their longevity // modified version of function : void SUCCESSION::kill(SPECIE *s, SPECIESATTR *sa) public static void KillTrees(uint local_r, uint local_c) { site local_site = gl_sites[local_r, local_c]; for (int k = 1; k <= specAtNum; ++k)//sites.specNum { int longev = gl_spe_Attrs[k].Longevity; int numYears = longev / 5; float chanceMod = 0.8f / (numYears + 0.00000001f); float chanceDeath = 0.2f; int m_beg = (longev - numYears) / gl_sites.SuccessionTimeStep; int m_end = longev / gl_sites.SuccessionTimeStep; specie local_specie = local_site.SpecieIndex(k); for (int m = m_beg; m <= m_end; m++) { int tmpTreeNum = (int)local_specie.getTreeNum(m, k); int tmpMortality = 0; if (tmpTreeNum > 0) { float local_threshold = chanceDeath * gl_sites.SuccessionTimeStep / 10; for (int x = 1; x <= tmpTreeNum; x++) { if (system1.frand() < local_threshold) { tmpMortality++; } } local_specie.setTreeNum(m, k, Math.Max(0, tmpTreeNum - tmpMortality)); } chanceDeath += chanceMod; } } }
public static void succession_Landis70(pdp ppdp, int itr) { gl_sites.GetMatureTree(); //increase ages for (uint i = 1; i <= snr; ++i) { for (uint j = 1; j <= snc; ++j) { ppdp.addedto_sTSLMortality(i, j, (short)gl_sites.SuccessionTimeStep); //define land unit landunit l = gl_sites.locateLanduPt(i, j); if (l != null && l.active()) { site local_site = gl_sites[i, j]; for (int k = 1; k <= specAtNum; ++k) { local_site.SpecieIndex(k).GrowTree(); } } } //Console.ReadLine(); } //seed dispersal initiateRDofSite_Landis70(); Console.WriteLine("Seed Dispersal:"); for (uint i = 1; i <= snr; ++i) { //Console.WriteLine("\n{0}%\n", 100 * i / snr); for (uint j = 1; j <= snc; ++j) { //Console.WriteLine("i = {0}, j = {1}", i, j); landunit l = gl_sites.locateLanduPt(i, j); KillTrees(i, j); if (itr == 90 && i == 193 && j == 156) { Console.WriteLine("watch: {0}:{1}", "kill trees", gl_sites[193, 156].SpecieIndex(2).getAgeVector(1)); } if (l != null && l.active()) { float local_RD = gl_sites[i, j].RD; if (local_RD < l.MaxRDArray(0)) { gl_sites.SiteDynamics(0, i, j); } else if (local_RD >= l.MaxRDArray(0) && local_RD < l.MaxRDArray(1)) { gl_sites.SiteDynamics(1, i, j); } else if (local_RD >= l.MaxRDArray(1) && local_RD <= l.MaxRDArray(2)) { gl_sites.SiteDynamics(2, i, j); } else if (local_RD > l.MaxRDArray(2) && local_RD <= l.MaxRDArray(3)) { gl_sites.SiteDynamics(3, i, j); } else { Debug.Assert(local_RD > l.MaxRDArray(3)); gl_sites.SiteDynamics(4, i, j); } } } } Console.WriteLine("end succession_Landis70 once"); }