Esempio n. 1
0
        //start killing trees gradually at the 80 % longevity until they reach their longevity
        // modified version of function : void SUCCESSION::kill(SPECIE *s, SPECIESATTR *sa)
        public static void KillTrees(uint local_r, uint local_c)
        {
            site local_site = gl_sites[local_r, local_c];

            for (int k = 1; k <= specAtNum; ++k)//sites.specNum
            {
                int longev = gl_spe_Attrs[k].Longevity;

                int numYears = longev / 5;

                float chanceMod = 0.8f / (numYears + 0.00000001f);

                float chanceDeath = 0.2f;

                int m_beg = (longev - numYears) / gl_sites.SuccessionTimeStep;
                int m_end = longev / gl_sites.SuccessionTimeStep;

                specie local_specie = local_site.SpecieIndex(k);

                for (int m = m_beg; m <= m_end; m++)
                {
                    int tmpTreeNum = (int)local_specie.getTreeNum(m, k);

                    int tmpMortality = 0;

                    if (tmpTreeNum > 0)
                    {
                        float local_threshold = chanceDeath * gl_sites.SuccessionTimeStep / 10;

                        for (int x = 1; x <= tmpTreeNum; x++)
                        {
                            if (system1.frand() < local_threshold)
                            {
                                tmpMortality++;
                            }
                        }
                        local_specie.setTreeNum(m, k, Math.Max(0, tmpTreeNum - tmpMortality));
                    }

                    chanceDeath += chanceMod;
                }
            }
        }
Esempio n. 2
0
        public static void succession_Landis70(pdp ppdp, int itr)
        {
            gl_sites.GetMatureTree();

            //increase ages
            for (uint i = 1; i <= snr; ++i)
            {
                for (uint j = 1; j <= snc; ++j)
                {
                    ppdp.addedto_sTSLMortality(i, j, (short)gl_sites.SuccessionTimeStep);

                    //define land unit
                    landunit l = gl_sites.locateLanduPt(i, j);

                    if (l != null && l.active())
                    {
                        site local_site = gl_sites[i, j];

                        for (int k = 1; k <= specAtNum; ++k)
                        {
                            local_site.SpecieIndex(k).GrowTree();
                        }
                    }
                }
                //Console.ReadLine();
            }

            //seed dispersal
            initiateRDofSite_Landis70();
            Console.WriteLine("Seed Dispersal:");


            for (uint i = 1; i <= snr; ++i)
            {
                //Console.WriteLine("\n{0}%\n", 100 * i / snr);

                for (uint j = 1; j <= snc; ++j)
                {
                    //Console.WriteLine("i = {0}, j = {1}", i, j);
                    landunit l = gl_sites.locateLanduPt(i, j);

                    KillTrees(i, j);
                    if (itr == 90 && i == 193 && j == 156)
                    {
                        Console.WriteLine("watch: {0}:{1}", "kill trees", gl_sites[193, 156].SpecieIndex(2).getAgeVector(1));
                    }
                    if (l != null && l.active())
                    {
                        float local_RD = gl_sites[i, j].RD;

                        if (local_RD < l.MaxRDArray(0))
                        {
                            gl_sites.SiteDynamics(0, i, j);
                        }

                        else if (local_RD >= l.MaxRDArray(0) && local_RD < l.MaxRDArray(1))
                        {
                            gl_sites.SiteDynamics(1, i, j);
                        }

                        else if (local_RD >= l.MaxRDArray(1) && local_RD <= l.MaxRDArray(2))
                        {
                            gl_sites.SiteDynamics(2, i, j);
                        }

                        else if (local_RD > l.MaxRDArray(2) && local_RD <= l.MaxRDArray(3))
                        {
                            gl_sites.SiteDynamics(3, i, j);
                        }

                        else
                        {
                            Debug.Assert(local_RD > l.MaxRDArray(3));
                            gl_sites.SiteDynamics(4, i, j);
                        }
                    }
                }
            }
            Console.WriteLine("end succession_Landis70 once");
        }