protected override void Interaction() { _displayBonuses.Display(5); if (--GameController.GoodBonuses <= 0) { _displayBonuses.Display("Все бонусы собраны"); } }
private void TakePoint(string bonus, int value = 1) { _curPoints = Points.PointsCount(5 * value); _displayBonuses.Display(bonus); }
void BonusInfo(string bonus) { _displayBonuses.Display(bonus); }