//for load public FeudalGameEngine(DTOGameSave gameSave) { Settings = new FeudalGameSettings(gameSave.Settings); _peasantsCount = gameSave.PeasantsCount; Init(); }
//For new game public FeudalGameEngine(int peasantsTargetCount, int startPeasantsCount) { Settings = new FeudalGameSettings(peasantsTargetCount); _peasantsCount = startPeasantsCount; Init(); }