private void CreateAllPlayerNode() { var PlayerNodeFactory = new PlayerNodeFactory(); foreach (var player in PhotonNetwork.PlayerList) { var go = PlayerNodeFactory.Create(); var node = go.GetComponent <PlayerNode>(); node.InChargePlayer = player; go.transform.SetParent(Contents.transform); } }
public void Show() { var rank = 1; var factory = new PlayerNodeFactory(); var ranking = CreateRanking(); foreach (var player in ranking) { var go = factory.Create(); go.GetComponent <PlayerNode>().InChargePlayer = player; go.transform.SetParent(Contents.transform); go.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 60); rank++; } GetComponent <Canvas>().enabled = true; }