public Cubic(L2Player player, CubicTemplate t) { Owner = player; Template = t; }
public void Register(CubicTemplate t) { Cubics.Add((t.Id * 65536) + t.Level, t); }
public Cubic(L2Player player, CubicTemplate t) { Owner = player; Template = t; }
public void Register(CubicTemplate t) { Cubics.Add((t.Id * 65536) + t.Level, t); }