/// <summary> /// Executes after listener accepted new connection. /// </summary> /// <param name="socket">New connection socket.</param> private static void ListenerService_OnConnectionAccepted(Socket socket) { if (socket != null && socket.Connected) { UserConnection userConnection = new UserConnection(socket); if (m_ActiveConnections.Count >= Settings.Default.LoginServiceMaxAwaitingUsersCount) { userConnection.Send(LoginFailed.ToPacket(UserAuthenticationResponseType.ServerOverloaded)); CloseActiveConnection(userConnection); return; } if (m_ActiveConnections.ContainsKey(userConnection.Session.ID)) { userConnection = null; ListenerService_OnConnectionAccepted(socket); return; } m_ActiveConnections.Add(userConnection.Session.ID, userConnection); userConnection.Send(InitializeConnection.ToPacket(userConnection.Session)); // say hello to client userConnection.BeginReceive(); } }
/// <summary> /// Handles incoming packet. /// </summary> /// <param name="packet">Incoming packet.</param> protected override void Handle(Packet packet) { Logger.WriteLine(Source.OuterNetwork, "Received: {0}", packet.ToString()); if (!CacheServiceConnection.Active) // validate if login service is active { Send(LoginFailed.ToPacket(UserAuthenticationResponseType.ServerMaintenance)); UserConnectionsListener.CloseActiveConnection(this); return; } if (QueuedRequestsPool.HasRequest(this, true)) // validate if user is awaiting response from cache service { return; } switch (packet.FirstOpcode) { case 0x07: { Send(ResponseAuthGameGuard.Static); return; } case 0x00: { m_RSADecryptor = new RSAManaged(); m_RSADecryptor.ImportParameters(UserConnectionsListener.PrivateKey); // get login and password unsafe { byte[] bytes = new byte[0x80]; fixed(byte *buf = bytes, src = packet.GetBuffer()) L2Buffer.Copy(src, 0x01, buf, 0x00, 0x80); fixed(byte *buf = m_RSADecryptor.DecryptValue(bytes)) { L2Buffer.GetTrimmedString(buf, 0x03, ref Login, 0x0e); L2Buffer.GetTrimmedString(buf, 0x11, ref Password, 0x10); } } // validate user login if (!Utils.IsValidUserLogin(Login)) { Send(LoginFailed.ToPacket(UserAuthenticationResponseType.UserOrPasswordWrong)); return; } //Password = Utils.HashPassword(Password); Session.AccountName = Login; Logger.WriteLine(Session.ToString()); long requestId = long.MinValue; // request cache to auth user if (QueuedRequestsPool.Enqueue(this, ref requestId)) { CacheServiceConnection.Send(new UserAuthenticationRequest(requestId, Login, Password, Session.ID).ToPacket()); } else { Logger.WriteLine(Source.InnerNetwork, "Failed to send UserAuthenticationRequest to cache service, request was not enqueued by QueuedRequestsPool ?..."); Send(LoginFailed.ToPacket(UserAuthenticationResponseType.SystemError)); UserConnectionsListener.CloseActiveConnection(this); } return; } case 0x05: { int login1 = packet.ReadInt(); int login2 = packet.ReadInt(); if (login1 != Session.Login1 || login2 != Session.Login2) { Logger.WriteLine(Source.OuterNetwork, "Invalid UserSession data: {0}. BAN!", Session.ToString()); CacheServiceConnection.Send(new UnCacheUser(Session.ID).ToPacket()); UserConnectionsListener.CloseActiveConnection(this); } else { long requestID = long.MinValue; if (QueuedRequestsPool.Enqueue(this, ref requestID)) { CacheServiceConnection.Send(new WorldsListRequest(requestID).ToPacket()); } else { Logger.WriteLine(Source.InnerNetwork, "Failed to send WorldsListRequest to cache service, request was not enqueued by QueuedRequestsPool ?..."); UserConnectionsListener.CloseActiveConnection(this); } } return; } case 0x02: { // skip not needed data packet.MoveOffset(8); long requestID = long.MinValue; if (QueuedRequestsPool.Enqueue(this, ref requestID)) { CacheServiceConnection.Send(new JoinWorldRequest(requestID, Session.ID, packet.ReadByte()).ToPacket()); } else { Logger.WriteLine(Source.InnerNetwork, "Failed to send JionWorldRequest to cache service, request was not enqueued by QueuedRequestsPool ?..."); UserConnectionsListener.CloseActiveConnection(this); } return; } } Logger.WriteLine(Source.OuterNetwork, "Unknown packet received: {0}", packet.ToString()); UserConnectionsListener.CloseActiveConnection(this); }