/// <summary>
        /// Executes after listener accepted new connection.
        /// </summary>
        /// <param name="socket">New connection socket.</param>
        private static void ListenerService_OnConnectionAccepted(Socket socket)
        {
            if (socket != null && socket.Connected)
            {
                UserConnection userConnection = new UserConnection(socket);

                if (m_ActiveConnections.Count >= Settings.Default.LoginServiceMaxAwaitingUsersCount)
                {
                    userConnection.Send(LoginFailed.ToPacket(UserAuthenticationResponseType.ServerOverloaded));
                    CloseActiveConnection(userConnection);
                    return;
                }

                if (m_ActiveConnections.ContainsKey(userConnection.Session.ID))
                {
                    userConnection = null;
                    ListenerService_OnConnectionAccepted(socket);
                    return;
                }

                m_ActiveConnections.Add(userConnection.Session.ID, userConnection);

                userConnection.Send(InitializeConnection.ToPacket(userConnection.Session)); // say hello to client

                userConnection.BeginReceive();
            }
        }
Exemple #2
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        /// <summary>
        /// Handles incoming packet.
        /// </summary>
        /// <param name="packet">Incoming packet.</param>
        protected override void Handle(Packet packet)
        {
            Logger.WriteLine(Source.OuterNetwork, "Received: {0}", packet.ToString());

            if (!CacheServiceConnection.Active)   // validate if login service is active
            {
                Send(LoginFailed.ToPacket(UserAuthenticationResponseType.ServerMaintenance));
                UserConnectionsListener.CloseActiveConnection(this);
                return;
            }

            if (QueuedRequestsPool.HasRequest(this, true))   // validate if user is awaiting response from cache service
            {
                return;
            }

            switch (packet.FirstOpcode)
            {
            case 0x07:
            {
                Send(ResponseAuthGameGuard.Static);
                return;
            }

            case 0x00:
            {
                m_RSADecryptor = new RSAManaged();
                m_RSADecryptor.ImportParameters(UserConnectionsListener.PrivateKey);

                // get login and password
                unsafe
                {
                    byte[] bytes = new byte[0x80];

                    fixed(byte *buf = bytes, src = packet.GetBuffer())
                    L2Buffer.Copy(src, 0x01, buf, 0x00, 0x80);

                    fixed(byte *buf = m_RSADecryptor.DecryptValue(bytes))
                    {
                        L2Buffer.GetTrimmedString(buf, 0x03, ref Login, 0x0e);
                        L2Buffer.GetTrimmedString(buf, 0x11, ref Password, 0x10);
                    }
                }

                // validate user login
                if (!Utils.IsValidUserLogin(Login))
                {
                    Send(LoginFailed.ToPacket(UserAuthenticationResponseType.UserOrPasswordWrong));
                    return;
                }

                //Password = Utils.HashPassword(Password);

                Session.AccountName = Login;

                Logger.WriteLine(Session.ToString());

                long requestId = long.MinValue;

                // request cache to auth user
                if (QueuedRequestsPool.Enqueue(this, ref requestId))
                {
                    CacheServiceConnection.Send(new UserAuthenticationRequest(requestId, Login, Password, Session.ID).ToPacket());
                }
                else
                {
                    Logger.WriteLine(Source.InnerNetwork, "Failed to send UserAuthenticationRequest to cache service, request was not enqueued by QueuedRequestsPool ?...");
                    Send(LoginFailed.ToPacket(UserAuthenticationResponseType.SystemError));
                    UserConnectionsListener.CloseActiveConnection(this);
                }

                return;
            }

            case 0x05:
            {
                int login1 = packet.ReadInt();
                int login2 = packet.ReadInt();

                if (login1 != Session.Login1 || login2 != Session.Login2)
                {
                    Logger.WriteLine(Source.OuterNetwork, "Invalid UserSession data: {0}. BAN!", Session.ToString());
                    CacheServiceConnection.Send(new UnCacheUser(Session.ID).ToPacket());
                    UserConnectionsListener.CloseActiveConnection(this);
                }
                else
                {
                    long requestID = long.MinValue;

                    if (QueuedRequestsPool.Enqueue(this, ref requestID))
                    {
                        CacheServiceConnection.Send(new WorldsListRequest(requestID).ToPacket());
                    }
                    else
                    {
                        Logger.WriteLine(Source.InnerNetwork, "Failed to send WorldsListRequest to cache service, request was not enqueued by QueuedRequestsPool ?...");
                        UserConnectionsListener.CloseActiveConnection(this);
                    }
                }

                return;
            }

            case 0x02:
            {
                // skip not needed data
                packet.MoveOffset(8);

                long requestID = long.MinValue;

                if (QueuedRequestsPool.Enqueue(this, ref requestID))
                {
                    CacheServiceConnection.Send(new JoinWorldRequest(requestID, Session.ID, packet.ReadByte()).ToPacket());
                }
                else
                {
                    Logger.WriteLine(Source.InnerNetwork, "Failed to send JionWorldRequest to cache service, request was not enqueued by QueuedRequestsPool ?...");
                    UserConnectionsListener.CloseActiveConnection(this);
                }

                return;
            }
            }

            Logger.WriteLine(Source.OuterNetwork, "Unknown packet received: {0}", packet.ToString());
            UserConnectionsListener.CloseActiveConnection(this);
        }