예제 #1
0
        public ZedCore(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker, ZedMenu zedMenu, ZedShadows zedShadows)
        {
            q = zedSpells.Q;
            w = zedSpells.W;
            e = zedSpells.E;
            r = zedSpells.R;

            player = ObjectManager.Player;
            ZedOrbwalker = zedOrbwalker;
            this.zedMenu = zedMenu;

            actionQueue = new ActionQueue();
            harasQueue = new ActionQueueList();
            comboQueue = new ActionQueueList();
            zedItems = new ZedOffensiveItems(zedMenu);
            energy = new ZedEnergyChecker(zedMenu);
            shadows = zedShadows;

            Game.OnUpdate += Game_OnUpdate;
        }
예제 #2
0
        public ZedCore(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker, ZedMenu zedMenu, ZedShadows zedShadows)
        {
            q = zedSpells.Q;
            w = zedSpells.W;
            e = zedSpells.E;
            r = zedSpells.R;

            player       = ObjectManager.Player;
            ZedOrbwalker = zedOrbwalker;
            this.zedMenu = zedMenu;

            actionQueue = new ActionQueue();
            harasQueue  = new ActionQueueList();
            comboQueue  = new ActionQueueList();
            zedItems    = new ZedOffensiveItems(zedMenu);
            energy      = new ZedEnergyChecker(zedMenu);
            shadows     = zedShadows;

            Game.OnUpdate += Game_OnUpdate;
        }
예제 #3
0
        public ZedCore(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker, ZedMenu zedMenu, ZedShadows zedShadows, ZedEnergyChecker zedEnergy)
        {
            q = zedSpells.Q;
            w = zedSpells.W;
            e = zedSpells.E;
            r = zedSpells.R;

            player       = ObjectManager.Player;
            ZedOrbwalker = zedOrbwalker;
            this.zedMenu = zedMenu;
            energy       = zedEnergy;

            actionQueue      = new ActionQueue();
            harasQueue       = new ActionQueueList();
            comboQueue       = new ActionQueueList();
            laneClearQueue   = new ActionQueueList();
            lastHitQueue     = new ActionQueueList();
            checkAutoAttack  = new ActionQueueCheckAutoAttack();
            zedItems         = new ZedOffensiveItems(zedMenu);
            shadows          = zedShadows;
            zedComboSelector = new ZedComboSelector(zedMenu);

            Game.OnUpdate += Game_OnUpdate;
        }
예제 #4
0
        public ZedCore(ZedSpells zedSpells, Orbwalking.Orbwalker zedOrbwalker, ZedMenu zedMenu, ZedShadows zedShadows, ZedEnergyChecker zedEnergy)
        {
            q = zedSpells.Q;
            w = zedSpells.W;
            e = zedSpells.E;
            r = zedSpells.R;

            player = ObjectManager.Player;
            ZedOrbwalker = zedOrbwalker;
            this.zedMenu = zedMenu;
            energy = zedEnergy;

            actionQueue = new ActionQueue();
            harasQueue = new ActionQueueList();
            comboQueue = new ActionQueueList();
            laneClearQueue = new ActionQueueList();
            lastHitQueue = new ActionQueueList();
            checkAutoAttack = new ActionQueueCheckAutoAttack();
            zedItems = new ZedOffensiveItems(zedMenu);
            shadows = zedShadows;
            zedComboSelector = new ZedComboSelector(zedMenu);

            Game.OnUpdate += Game_OnUpdate;
        }