protected override void SingletonAwakened() { ActiveScene = TCScenesManager.GetActiveScene(); if (ActiveScene == null) { Logger.Error("The scene '{Scene}' doesn't have a TCScene assigned to it!", SceneManager.GetActiveScene().name); return; } tracersEffectsPool = new GameObjectPool(ActiveScene.traceEffectPrefab); bulletHolePool = new GameObjectPool(ActiveScene.bulletHoleEffectPrefab); rocketsPool = new NetworkProjectileObjectsPool(ActiveScene.rocketPrefab); }
protected override void OnAdd() { nextTimeToFire = 0f; currentProjectileCount = maxWeaponProjectileCount; isReloading = false; if (isServer) { projectileObjectsPool = GameSceneManager.Instance.rocketsPool; } if (isLocalClient) { OnUIUpdate(new DefaultHudUpdateMessage(null, currentProjectileCount, isReloading)); } weaponGraphics = weaponObjectInstance.GetComponent <WeaponGraphics>(); if (weaponGraphics == null) { Logger.Error("Weapon model doesn't contain a weapon graphics!"); } }
internal void SetupPool(NetworkProjectileObjectsPool objectsPool) { NetworkProjectileObjectsPool = objectsPool; }