public new static vtkGLSLShader New() { vtkGLSLShader result = null; uint mteStatus = 0u; uint mteIndex = 4294967295u; uint rawRefCount = 0u; IntPtr intPtr = vtkGLSLShader.vtkGLSLShader_New(ref mteStatus, ref mteIndex, ref rawRefCount); if (IntPtr.Zero != intPtr) { bool flag; result = (vtkGLSLShader)Methods.CreateWrappedObject(mteStatus, mteIndex, rawRefCount, intPtr, true, out flag); } return(result); }
public new static vtkGLSLShader SafeDownCast(vtkObjectBase o) { vtkGLSLShader vtkGLSLShader = null; uint mteStatus = 0u; uint mteIndex = 4294967295u; uint rawRefCount = 0u; IntPtr intPtr = vtkGLSLShader.vtkGLSLShader_SafeDownCast_09((o == null) ? default(HandleRef) : o.GetCppThis(), ref mteStatus, ref mteIndex, ref rawRefCount); if (IntPtr.Zero != intPtr) { bool flag; vtkGLSLShader = (vtkGLSLShader)Methods.CreateWrappedObject(mteStatus, mteIndex, rawRefCount, intPtr, true, out flag); if (flag) { vtkGLSLShader.Register(null); } } return(vtkGLSLShader); }