public new static vtkGLSLShader New()
        {
            vtkGLSLShader result      = null;
            uint          mteStatus   = 0u;
            uint          mteIndex    = 4294967295u;
            uint          rawRefCount = 0u;
            IntPtr        intPtr      = vtkGLSLShader.vtkGLSLShader_New(ref mteStatus, ref mteIndex, ref rawRefCount);

            if (IntPtr.Zero != intPtr)
            {
                bool flag;
                result = (vtkGLSLShader)Methods.CreateWrappedObject(mteStatus, mteIndex, rawRefCount, intPtr, true, out flag);
            }
            return(result);
        }
        public new static vtkGLSLShader SafeDownCast(vtkObjectBase o)
        {
            vtkGLSLShader vtkGLSLShader = null;
            uint          mteStatus     = 0u;
            uint          mteIndex      = 4294967295u;
            uint          rawRefCount   = 0u;
            IntPtr        intPtr        = vtkGLSLShader.vtkGLSLShader_SafeDownCast_09((o == null) ? default(HandleRef) : o.GetCppThis(), ref mteStatus, ref mteIndex, ref rawRefCount);

            if (IntPtr.Zero != intPtr)
            {
                bool flag;
                vtkGLSLShader = (vtkGLSLShader)Methods.CreateWrappedObject(mteStatus, mteIndex, rawRefCount, intPtr, true, out flag);
                if (flag)
                {
                    vtkGLSLShader.Register(null);
                }
            }
            return(vtkGLSLShader);
        }