public RecordWindow() { // 基本設定の初期化処理 // Kinect関連初期化処理 this.kinectSensor = KinectSensor.GetDefault(); this.multiFrameSourceReader = this.kinectSensor.OpenMultiSourceFrameReader(FrameSourceTypes.Depth | FrameSourceTypes.Color | FrameSourceTypes.Body | FrameSourceTypes.BodyIndex); this.coordinateMapper = this.kinectSensor.CoordinateMapper; FrameDescription deapthFrameDescription = this.kinectSensor.DepthFrameSource.FrameDescription; FrameDescription colorFrameDescription = this.kinectSensor.ColorFrameSource.FrameDescription; this.depthWidth = deapthFrameDescription.Width; this.depthHeight = deapthFrameDescription.Height; this.colorWidth = colorFrameDescription.Width; this.colorHeight = colorFrameDescription.Height; this.motionDataHandler = new MotionDataHandler(this.recordPath, this.colorWidth, this.colorHeight, this.depthWidth, this.depthHeight); // 描画関連 this.drawingGroup = new DrawingGroup(); this.imageSource = new DrawingImage(this.drawingGroup); this.colorBitmap = new WriteableBitmap(this.colorWidth, this.colorHeight, 96.0, 96.0, PixelFormats.Bgra32, null); // allocate space to put the pixels being received this.colorPixels = new byte[this.colorWidth * this.colorHeight * this.bytesPerPixel]; this.depthBuffer = new ushort[this.depthWidth * this.depthHeight]; this.bodyIndexBuffer = new byte[this.depthWidth * this.depthHeight]; // a bone defined as a line between two joints this.bones = Utility.GetBones(); // populate body colors, one for each BodyIndex this.bodyColors = new List <Pen>(); this.bodyColors.Add(new Pen(Brushes.Red, 6)); this.bodyColors.Add(new Pen(Brushes.Orange, 6)); this.bodyColors.Add(new Pen(Brushes.Green, 6)); this.bodyColors.Add(new Pen(Brushes.Blue, 6)); this.bodyColors.Add(new Pen(Brushes.Indigo, 6)); this.bodyColors.Add(new Pen(Brushes.Violet, 6)); this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged; this.kinectSensor.Open(); this.DataContext = this; this.InitializeComponent(); }
bool openMotionData(out MotionDataHandler handler, out string path) { handler = null; path = null; _dialogOpenTrackImage.SelectedPath = Properties.Settings.Default.InitialRecordPath; if (_dialogOpenTrackImage.ShowDialog() != System.Windows.Forms.DialogResult.OK) { return(false); } Properties.Settings.Default.InitialRecordPath = _dialogOpenTrackImage.SelectedPath; Properties.Settings.Default.Save(); try { handler = new MotionDataHandler(_dialogOpenTrackImage.SelectedPath); path = _dialogOpenTrackImage.SelectedPath; } catch (NotImplementedException ex) { System.Windows.MessageBox.Show(ex.Message, ex.GetType().Name); return(false); } return(true); }
bool openMotionData(out MotionDataHandler handler, out string path) { handler = null; path = null; _dialogOpenTrackImage.SelectedPath = Properties.Settings.Default.InitialRecordPath; if (_dialogOpenTrackImage.ShowDialog() != System.Windows.Forms.DialogResult.OK) return false; Properties.Settings.Default.InitialRecordPath = _dialogOpenTrackImage.SelectedPath; Properties.Settings.Default.Save(); try { handler = new MotionDataHandler(_dialogOpenTrackImage.SelectedPath); path = _dialogOpenTrackImage.SelectedPath; } catch (NotImplementedException ex) { System.Windows.MessageBox.Show(ex.Message, ex.GetType().Name); return false; } return true; }
public RecordWindow() { // 基本設定の初期化処理 // Kinect関連初期化処理 this.kinectSensor = KinectSensor.GetDefault(); this.multiFrameSourceReader = this.kinectSensor.OpenMultiSourceFrameReader(FrameSourceTypes.Depth | FrameSourceTypes.Color | FrameSourceTypes.Body | FrameSourceTypes.BodyIndex); this.coordinateMapper = this.kinectSensor.CoordinateMapper; FrameDescription deapthFrameDescription = this.kinectSensor.DepthFrameSource.FrameDescription; FrameDescription colorFrameDescription = this.kinectSensor.ColorFrameSource.FrameDescription; this.depthWidth = deapthFrameDescription.Width; this.depthHeight = deapthFrameDescription.Height; this.colorWidth = colorFrameDescription.Width; this.colorHeight = colorFrameDescription.Height; this.motionDataHandler = new MotionDataHandler(this.recordPath , this.colorWidth, this.colorHeight, this.depthWidth, this.depthHeight); // 描画関連 this.drawingGroup = new DrawingGroup(); this.imageSource = new DrawingImage(this.drawingGroup); this.colorBitmap = new WriteableBitmap(this.colorWidth, this.colorHeight, 96.0, 96.0, PixelFormats.Bgra32, null); // allocate space to put the pixels being received this.colorPixels = new byte[this.colorWidth * this.colorHeight * this.bytesPerPixel]; this.depthBuffer = new ushort[this.depthWidth * this.depthHeight]; this.bodyIndexBuffer = new byte[this.depthWidth * this.depthHeight]; // a bone defined as a line between two joints this.bones = Utility.GetBones(); // populate body colors, one for each BodyIndex this.bodyColors = new List<Pen>(); this.bodyColors.Add(new Pen(Brushes.Red, 6)); this.bodyColors.Add(new Pen(Brushes.Orange, 6)); this.bodyColors.Add(new Pen(Brushes.Green, 6)); this.bodyColors.Add(new Pen(Brushes.Blue, 6)); this.bodyColors.Add(new Pen(Brushes.Indigo, 6)); this.bodyColors.Add(new Pen(Brushes.Violet, 6)); this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged; this.kinectSensor.Open(); this.DataContext = this; this.InitializeComponent(); }