/// <summary> /// Helper function to draw constructed background frame. /// </summary> public void Draw(MainWindow mainWindow) { if (_frameCounter != _maxTemporalFrames) { return; } GraphicsUtils.RenderDepthPixels(mainWindow, TemporalImage); }
public static void RenderDepthPixels(MainWindow mainWindow,CameraSpacePoint[] pointCloud) { byte[] intensityMap = ImageUtils.CalculateIntensityFromCameraSpacePoints(pointCloud); DrawCanvasOnMap(intensityMap); ClearCanvas(); GlobVar.IntensityBitmap.WritePixels( new Int32Rect(0, 0, GlobVar.IntensityBitmap.PixelWidth, GlobVar.IntensityBitmap.PixelHeight), intensityMap, GlobVar.IntensityBitmap.PixelWidth * GlobVar.IntensityBitmap.Format.BitsPerPixel / 8, 0); var canvas = new Canvas { Width = 700, Height = 580 }; if (BodyUtils.HasBodyTracking() & Logger.DrawEnergyValue) { DrawEnergyValue(canvas); } canvas.Background = new ImageBrush(GlobVar.IntensityBitmap); mainWindow.Content = canvas; mainWindow.Show(); }