protected virtual void OnRegistered(PlayerCacheAndHistory playerevents) { RegisteredDelegate handler = Registered; if (handler != null) { handler(playerevents); } }
public void ModuleLoadComplete() { playerEvents = PlayerCacheAndHistory.Current; //playerEvents.PlayerUpdated += PlayerEventsOnPlayerUpdated; playerEvents.PlayerUpdateDone += PlayerEventsOnPlayerUpdateDone; }
protected virtual void OnRegistered(PlayerCacheAndHistory playerevents) { RegisteredDelegate handler = Registered; if (handler != null) handler(playerevents); }
public void ModuleLoadComplete() { _playerEvents = PlayerCacheAndHistory.Current; }
public PlayerCacheAndHistory() { Current = this; }