Beispiel #1
0
        protected virtual void OnRegistered(PlayerCacheAndHistory playerevents)
        {
            RegisteredDelegate handler = Registered;

            if (handler != null)
            {
                handler(playerevents);
            }
        }
 public void ModuleLoadComplete()
 {
     playerEvents = PlayerCacheAndHistory.Current;
     //playerEvents.PlayerUpdated += PlayerEventsOnPlayerUpdated;
     playerEvents.PlayerUpdateDone += PlayerEventsOnPlayerUpdateDone;
 }
 protected virtual void OnRegistered(PlayerCacheAndHistory playerevents)
 {
     RegisteredDelegate handler = Registered;
     if (handler != null) handler(playerevents);
 }
 public void ModuleLoadComplete()
 {
     _playerEvents = PlayerCacheAndHistory.Current;
 }
Beispiel #5
0
 public void ModuleLoadComplete()
 {
     playerEvents = PlayerCacheAndHistory.Current;
     //playerEvents.PlayerUpdated += PlayerEventsOnPlayerUpdated;
     playerEvents.PlayerUpdateDone += PlayerEventsOnPlayerUpdateDone;
 }
Beispiel #6
0
 public PlayerCacheAndHistory()
 {
     Current = this;
 }
 public void ModuleLoadComplete()
 {
     _playerEvents = PlayerCacheAndHistory.Current;
 }