public void TestConstrutor() { BodyIndexFrameData data = new BodyIndexFrameData(); bool pass = data.DataPointer != IntPtr.Zero; data.Dispose(); Assert.AreEqual(true, pass); }
public void TestSize() { BodyIndexFrameData data = new BodyIndexFrameData(); int expected = 512 * 424; bool pass = data.SizeInBytes == expected; data.Dispose(); Assert.AreEqual(pass, true); }
public void TestDisposeAccess() { BodyIndexFrameData data = new BodyIndexFrameData(); data.Dispose(); //Should throw exception var pointer = data.DataPointer; }
public void BodyIndexTestConstructor() { using (BodyIndexFrameData frame = new BodyIndexFrameData()) { BodyIndexFrameDataEventArgs args = new BodyIndexFrameDataEventArgs(frame); Assert.AreEqual(frame, args.FrameData); } }
public void TestMultipleDispose() { BodyIndexFrameData data = new BodyIndexFrameData(); data.Dispose(); //Second call to dispose should do nothing data.Dispose(); Assert.AreEqual(data.DataPointer, IntPtr.Zero); }
public void TestCopy() { using (BodyIndexFrameData frame = new BodyIndexFrameData()) { using (DynamicBodyIndexTexture texture = new DynamicBodyIndexTexture(device)) { texture.Copy(device.ImmediateContext, frame); } } }
/// <summary> /// Constructor /// </summary> /// <param name="sensor">Kinect sensor</param> public KinectSensorBodyIndexFrameProvider(KinectSensor sensor) { if (sensor == null) throw new ArgumentNullException("sensor"); this.sensor = sensor; this.reader = this.sensor.BodyIndexFrameSource.OpenReader(); this.reader.FrameArrived += this.FrameArrived; this.frameData = new BodyIndexFrameData(); }
public static BodyIndexFrameData RandomBodyIndexFrame() { BodyIndexFrameData data = new BodyIndexFrameData(); Random r = new Random(); byte[] d = new byte[512 * 424]; for (int i = 0; i < d.Length; i++) { d[i] = (byte)r.Next(0, byte.MaxValue); } fixed (byte* ptr = &d[0]) { memcpy(data.DataPointer, new IntPtr(ptr), 512 * 424); } return data; }
public void TestDisposedSize() { BodyIndexFrameData data = new BodyIndexFrameData(); data.Dispose(); Assert.AreEqual(data.SizeInBytes, 0); }
public void TestDispose() { BodyIndexFrameData data = new BodyIndexFrameData(); data.Dispose(); Assert.AreEqual(data.DataPointer, IntPtr.Zero); }
private void FrameReceived(object sender, BodyIndexFrameDataEventArgs e) { this.currentFrameData = e.FrameData; this.upload = true; }
public DummyBodyIndexProvider() { this.frameData = new BodyIndexFrameData(); }
/// <summary> /// Constructor /// </summary> public BodyIndexFrameDataEventArgs(BodyIndexFrameData args) { if (args == null) throw new ArgumentNullException("args"); this.args = args; }
/// <summary> /// Copy body index data fromcpu to gpu /// <remarks>In that case we should use immediate context, do not use a deffered context /// unless you really know what you do</remarks> /// </summary> /// <param name="context">Device context</param> /// <param name="frame">Frame data</param> public void Copy(DeviceContext context, BodyIndexFrameData frame) { this.texture.Upload(context, frame.DataPointer, frame.SizeInBytes); }