예제 #1
0
        public static UIWritingBrush Instantiate(UIWritingBrush prefab, Transform parent)
        {
            UIWritingBrush uIWritingBrush = Object.Instantiate <UIWritingBrush>(prefab);

            uIWritingBrush.get_transform().set_parent(parent);
            uIWritingBrush.get_transform().localScaleZero();
            uIWritingBrush.get_transform().localPositionZero();
            uIWritingBrush.Init();
            return(uIWritingBrush);
        }
예제 #2
0
        public static UIWritingBrush Instantiate(UIWritingBrush prefab, Transform parent)
        {
            UIWritingBrush uIWritingBrush = UnityEngine.Object.Instantiate(prefab);

            uIWritingBrush.transform.parent = parent;
            uIWritingBrush.transform.localScaleZero();
            uIWritingBrush.transform.localPositionZero();
            uIWritingBrush.Init();
            return(uIWritingBrush);
        }