예제 #1
0
 public override bool Init(object data)
 {
     this._ctrlBCCommandSelect = CtrlBCCommandSelect.Instantiate(BattleCutManager.GetPrefabFile().prefabCtrlBCCommandSelect.GetComponent <CtrlBCCommandSelect>(), BattleCutManager.GetSharedPlase(), BattleCutManager.GetBattleManager().GetCommandPhaseModel());
     this._ctrlBCCommandSelect.Play(delegate
     {
         BattleCutManager.ReqPhase(BattleCutPhase.DayBattle);
     });
     return(base.Init(data));
 }
예제 #2
0
        public static CtrlBCCommandSelect Instantiate(CtrlBCCommandSelect prefab, Transform parent, CommandPhaseModel model)
        {
            CtrlBCCommandSelect ctrlBCCommandSelect = Object.Instantiate <CtrlBCCommandSelect>(prefab);

            ctrlBCCommandSelect.get_transform().set_parent(parent);
            ctrlBCCommandSelect.get_transform().localPositionZero();
            ctrlBCCommandSelect.get_transform().localScaleOne();
            ctrlBCCommandSelect.Init(model);
            return(ctrlBCCommandSelect);
        }
        public static CtrlBCCommandSelect Instantiate(CtrlBCCommandSelect prefab, Transform parent, CommandPhaseModel model)
        {
            CtrlBCCommandSelect ctrlBCCommandSelect = UnityEngine.Object.Instantiate(prefab);

            ctrlBCCommandSelect.transform.parent = parent;
            ctrlBCCommandSelect.transform.localPositionZero();
            ctrlBCCommandSelect.transform.localScaleOne();
            ctrlBCCommandSelect.Init(model);
            return(ctrlBCCommandSelect);
        }