public static ProdWinRankJudge Instantiate(ProdWinRankJudge prefab, Transform parent, BattleResultModel model, bool isBattleCut) { ProdWinRankJudge prodWinRankJudge = Object.Instantiate <ProdWinRankJudge>(prefab); prodWinRankJudge.get_transform().set_parent(parent); prodWinRankJudge.get_transform().set_localPosition(Vector3.get_right() * 2000f); prodWinRankJudge.get_transform().localScaleOne(); prodWinRankJudge.Init(model, isBattleCut); return(prodWinRankJudge); }
public static ProdWinRankJudge Instantiate(ProdWinRankJudge prefab, Transform parent, BattleResultModel model, bool isBattleCut) { ProdWinRankJudge prodWinRankJudge = UnityEngine.Object.Instantiate(prefab); prodWinRankJudge.transform.parent = parent; prodWinRankJudge.transform.localPosition = Vector3.right * 2000f; prodWinRankJudge.transform.localScaleOne(); prodWinRankJudge.Init(model, isBattleCut); return(prodWinRankJudge); }
public IEnumerator CreateInstance(bool isPractice) { _listVeteransReportFleets = new List <UIVeteransReportFleet>(); for (int i = 0; (float)i < 2f; i++) { _listVeteransReportFleets.Add(UIVeteransReportFleet.Instantiate(((Component)_prefabVeteransReportFleet).GetComponent <UIVeteransReportFleet>(), base.transform, _listVeteransReportFleetsPos[i], _clsResultModel, (FleetType)i)); _listVeteransReportFleets[i].CreateInstance(); } yield return(null); _prodWinRankJudge = ProdWinRankJudge.Instantiate(((Component)_prefabProdWinRankJudge).GetComponent <ProdWinRankJudge>(), base.transform, _clsResultModel, isBattleCut: false); yield return(null); _uiBonus = UIVeteransReportBonus.Instantiate(((Component)_prefabVeteransReportBonus).GetComponent <UIVeteransReportBonus>(), base.transform, _vBounusPos, _clsResultModel, isPractice); _uiBonus.panel.alpha = 0f; yield return(null); _uiMVPShip = UIVeteransReportMVPShip.Instantiate(((Component)_prefabVeteransReportMVPShip).GetComponent <UIVeteransReportMVPShip>(), base.transform, _vMVPShipAnchorPos, _clsResultModel.MvpShip); _uiMVPShip.panel.alpha = 0f; yield return(null); }