private static string[,] GenerateMap(out int width, out int height, out int PositionX, out int PositionY) { CityMap.MapSize(out width, out height); string[,] GameMap = new string[width, height]; GameMap = CityMap.StartMap(width, height); GameMap = CityMap.LimitsOfMap(width, height, out PositionX, out PositionY, ref tempPositionX, ref tempPositionY); return(GameMap); }