public static void ShowMap(string choice, ICharacters character) { Console.Clear(); string[,] GameMap = new string[width, height]; GameMap = CityMap.GenerateMap(out width, out height, out PositionX, out PositionY); for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { Console.Write(GameMap[j, i]); } Console.WriteLine(); } CityMap.MovingHandler(choice, character); }