public void Update() { Keyboard_input.Update(); if (Keyboard_input.Key_Click(Keys.Space)) { game_1.Start_game(); } }
private void Player_Movement_Input() { if (Keyboard_input.Key_Click(Keys.W)) { direction_up = true; direction_left = false; direction_down = false; direction_right = false; direction_none = false; entity_sprite_fx = SpriteEffects.None; } if (Keyboard_input.Key_Click(Keys.A)) { direction_up = false; direction_left = true; direction_down = false; direction_right = false; direction_none = false; entity_sprite_fx = SpriteEffects.FlipHorizontally; } if (Keyboard_input.Key_Click(Keys.S)) { direction_up = false; direction_left = false; direction_down = true; direction_right = false; direction_none = false; entity_sprite_fx = SpriteEffects.None; } if (Keyboard_input.Key_Click(Keys.D)) { direction_up = false; direction_left = false; direction_down = false; direction_right = true; direction_none = false; entity_sprite_fx = SpriteEffects.None; } }