Ejemplo n.º 1
0
        public void Update()
        {
            Keyboard_input.Update();

            if (Keyboard_input.Key_Click(Keys.Space))
            {
                game_1.Start_game();
            }
        }
Ejemplo n.º 2
0
        private void Player_Movement_Input()
        {
            if (Keyboard_input.Key_Click(Keys.W))
            {
                direction_up    = true;
                direction_left  = false;
                direction_down  = false;
                direction_right = false;
                direction_none  = false;

                entity_sprite_fx = SpriteEffects.None;
            }

            if (Keyboard_input.Key_Click(Keys.A))
            {
                direction_up    = false;
                direction_left  = true;
                direction_down  = false;
                direction_right = false;
                direction_none  = false;

                entity_sprite_fx = SpriteEffects.FlipHorizontally;
            }

            if (Keyboard_input.Key_Click(Keys.S))
            {
                direction_up    = false;
                direction_left  = false;
                direction_down  = true;
                direction_right = false;
                direction_none  = false;

                entity_sprite_fx = SpriteEffects.None;
            }

            if (Keyboard_input.Key_Click(Keys.D))
            {
                direction_up    = false;
                direction_left  = false;
                direction_down  = false;
                direction_right = true;
                direction_none  = false;

                entity_sprite_fx = SpriteEffects.None;
            }
        }