예제 #1
0
파일: Level4.cs 프로젝트: Azivast/JUMPER
 // Spawn all breakables for level
 public static void SpawnBreakables(BreakableManager breakableManager)
 {
     breakableManager.SpawnBreakable(new Vector2(451, 408));
     breakableManager.SpawnBreakable(new Vector2(586, 408));
     breakableManager.SpawnBreakable(new Vector2(166, 301));
     breakableManager.SpawnBreakable(new Vector2(139, 233));
 }
예제 #2
0
 // Spawn all breakables for level
 public static void SpawnBreakables(BreakableManager breakableManager)
 {
     breakableManager.SpawnBreakable(new Vector2(541, 248));
     breakableManager.SpawnBreakable(new Vector2(441, 148));
     breakableManager.SpawnBreakable(new Vector2(732, 113));
     breakableManager.SpawnBreakable(new Vector2(201, 176));
     breakableManager.SpawnBreakable(new Vector2(152, 268));
 }
예제 #3
0
 // Spawn all breakables for level
 public static void SpawnBreakables(BreakableManager breakableManager)
 {
     breakableManager.SpawnBreakable(new Vector2(199, 83));
     breakableManager.SpawnBreakable(new Vector2(467, 94));
     breakableManager.SpawnBreakable(new Vector2(672, 163));
     breakableManager.SpawnBreakable(new Vector2(739, 233));
     breakableManager.SpawnBreakable(new Vector2(250, 398));
 }
예제 #4
0
파일: Level4.cs 프로젝트: Azivast/JUMPER
        // Spawn all breakables for level
        public static void SpawnBreakables(BreakableManager breakableManager)
        {
            breakableManager.SpawnBreakable(new Vector2(700, 163));
            breakableManager.SpawnBreakable(new Vector2(675, 163));
            breakableManager.SpawnBreakable(new Vector2(650, 163));
            breakableManager.SpawnBreakable(new Vector2(625, 163));

            breakableManager.SpawnBreakable(new Vector2(75, 263));
        }
예제 #5
0
파일: Level5.cs 프로젝트: Azivast/JUMPER
        // Spawn all breakables for level
        public static void SpawnBreakables(BreakableManager breakableManager)
        {
            breakableManager.SpawnBreakable(new Vector2(650, 355));
            breakableManager.SpawnBreakable(new Vector2(750, 305));
            breakableManager.SpawnBreakable(new Vector2(650, 255));
            breakableManager.SpawnBreakable(new Vector2(750, 205));

            breakableManager.SpawnBreakable(new Vector2(275, 155));
        }
예제 #6
0
        // Spawn all breakables for level
        public static void SpawnBreakables(BreakableManager breakableManager)
        {
            breakableManager.SpawnBreakable(new Vector2(342, 261));
            breakableManager.SpawnBreakable(new Vector2(255, 235));
            breakableManager.SpawnBreakable(new Vector2(207, 261));
            breakableManager.SpawnBreakable(new Vector2(195, 204));

            breakableManager.SpawnBreakable(new Vector2(560, 153));
            breakableManager.SpawnBreakable(new Vector2(634, 153));
            breakableManager.SpawnBreakable(new Vector2(707, 153));

            breakableManager.SpawnBreakable(new Vector2(674, 309));
        }
예제 #7
0
파일: Level8.cs 프로젝트: Azivast/JUMPER
 // Spawn all breakables for level
 public static void SpawnBreakables(BreakableManager breakableManager)
 {
     breakableManager.SpawnBreakable(new Vector2(684, 227));
     breakableManager.SpawnBreakable(new Vector2(384, 227));
     breakableManager.SpawnBreakable(new Vector2(551, 252));
     breakableManager.SpawnBreakable(new Vector2(134, 175));
     breakableManager.SpawnBreakable(new Vector2(44, 96));
     breakableManager.SpawnBreakable(new Vector2(88, 389));
     breakableManager.SpawnBreakable(new Vector2(768, 25));
 }
예제 #8
0
 // Spawn all breakables for level
 public static void SpawnBreakables(BreakableManager breakableManager)
 {
     breakableManager.SpawnBreakable(new Vector2(56, 246));
     breakableManager.SpawnBreakable(new Vector2(153, 215));
     breakableManager.SpawnBreakable(new Vector2(429, 358));
     breakableManager.SpawnBreakable(new Vector2(587, 342));
     breakableManager.SpawnBreakable(new Vector2(371, 377));
     breakableManager.SpawnBreakable(new Vector2(703, 277));
 }
예제 #9
0
        // Spawn all breakables for level
        public static void SpawnBreakables(BreakableManager breakableManager)
        {
            breakableManager.SpawnBreakable(new Vector2(387, 381));
            breakableManager.SpawnBreakable(new Vector2(337, 331));
            breakableManager.SpawnBreakable(new Vector2(274, 320));
            breakableManager.SpawnBreakable(new Vector2(221, 294));
            breakableManager.SpawnBreakable(new Vector2(159, 257));
            breakableManager.SpawnBreakable(new Vector2(263, 207));

            breakableManager.SpawnBreakable(new Vector2(437, 331));
            breakableManager.SpawnBreakable(new Vector2(500, 320));
            breakableManager.SpawnBreakable(new Vector2(553, 294));
            breakableManager.SpawnBreakable(new Vector2(615, 257));
            breakableManager.SpawnBreakable(new Vector2(511, 207));
        }
예제 #10
0
파일: Level2.cs 프로젝트: Azivast/JUMPER
        // Spawn all breakables for level
        public static void SpawnBreakables(BreakableManager breakableManager)
        {
            breakableManager.SpawnBreakable(new Vector2(125, 277));
            breakableManager.SpawnBreakable(new Vector2(125, 302));
            breakableManager.SpawnBreakable(new Vector2(125, 327));
            breakableManager.SpawnBreakable(new Vector2(150, 277));
            breakableManager.SpawnBreakable(new Vector2(150, 302));
            breakableManager.SpawnBreakable(new Vector2(150, 327));

            breakableManager.SpawnBreakable(new Vector2(650, 202));
            breakableManager.SpawnBreakable(new Vector2(675, 202));
            breakableManager.SpawnBreakable(new Vector2(700, 202));
            breakableManager.SpawnBreakable(new Vector2(725, 202));

            breakableManager.SpawnBreakable(new Vector2(200, 352));
            breakableManager.SpawnBreakable(new Vector2(225, 352));
            breakableManager.SpawnBreakable(new Vector2(250, 352));
            breakableManager.SpawnBreakable(new Vector2(275, 352));
            breakableManager.SpawnBreakable(new Vector2(300, 352));
            breakableManager.SpawnBreakable(new Vector2(325, 352));
            breakableManager.SpawnBreakable(new Vector2(350, 352));
            breakableManager.SpawnBreakable(new Vector2(375, 352));
            breakableManager.SpawnBreakable(new Vector2(400, 352));
            breakableManager.SpawnBreakable(new Vector2(425, 352));
            breakableManager.SpawnBreakable(new Vector2(450, 352));
            breakableManager.SpawnBreakable(new Vector2(475, 352));
            breakableManager.SpawnBreakable(new Vector2(500, 352));
            breakableManager.SpawnBreakable(new Vector2(525, 352));
            breakableManager.SpawnBreakable(new Vector2(500, 352));
            breakableManager.SpawnBreakable(new Vector2(525, 352));
            breakableManager.SpawnBreakable(new Vector2(550, 352));
            breakableManager.SpawnBreakable(new Vector2(575, 352));
            breakableManager.SpawnBreakable(new Vector2(600, 352));
        }
예제 #11
0
파일: Level6.cs 프로젝트: Azivast/JUMPER
 // Spawn all breakables for level
 public static void SpawnBreakables(BreakableManager breakableManager)
 {
     breakableManager.SpawnBreakable(new Vector2(528, 37));
     breakableManager.SpawnBreakable(new Vector2(478, 109));
 }