// Spawn all breakables for level public static void SpawnBreakables(BreakableManager breakableManager) { breakableManager.SpawnBreakable(new Vector2(451, 408)); breakableManager.SpawnBreakable(new Vector2(586, 408)); breakableManager.SpawnBreakable(new Vector2(166, 301)); breakableManager.SpawnBreakable(new Vector2(139, 233)); }
// Spawn all breakables for level public static void SpawnBreakables(BreakableManager breakableManager) { breakableManager.SpawnBreakable(new Vector2(541, 248)); breakableManager.SpawnBreakable(new Vector2(441, 148)); breakableManager.SpawnBreakable(new Vector2(732, 113)); breakableManager.SpawnBreakable(new Vector2(201, 176)); breakableManager.SpawnBreakable(new Vector2(152, 268)); }
// Spawn all breakables for level public static void SpawnBreakables(BreakableManager breakableManager) { breakableManager.SpawnBreakable(new Vector2(199, 83)); breakableManager.SpawnBreakable(new Vector2(467, 94)); breakableManager.SpawnBreakable(new Vector2(672, 163)); breakableManager.SpawnBreakable(new Vector2(739, 233)); breakableManager.SpawnBreakable(new Vector2(250, 398)); }
// Spawn all breakables for level public static void SpawnBreakables(BreakableManager breakableManager) { breakableManager.SpawnBreakable(new Vector2(700, 163)); breakableManager.SpawnBreakable(new Vector2(675, 163)); breakableManager.SpawnBreakable(new Vector2(650, 163)); breakableManager.SpawnBreakable(new Vector2(625, 163)); breakableManager.SpawnBreakable(new Vector2(75, 263)); }
// Spawn all breakables for level public static void SpawnBreakables(BreakableManager breakableManager) { breakableManager.SpawnBreakable(new Vector2(650, 355)); breakableManager.SpawnBreakable(new Vector2(750, 305)); breakableManager.SpawnBreakable(new Vector2(650, 255)); breakableManager.SpawnBreakable(new Vector2(750, 205)); breakableManager.SpawnBreakable(new Vector2(275, 155)); }
// Spawn all breakables for level public static void SpawnBreakables(BreakableManager breakableManager) { breakableManager.SpawnBreakable(new Vector2(342, 261)); breakableManager.SpawnBreakable(new Vector2(255, 235)); breakableManager.SpawnBreakable(new Vector2(207, 261)); breakableManager.SpawnBreakable(new Vector2(195, 204)); breakableManager.SpawnBreakable(new Vector2(560, 153)); breakableManager.SpawnBreakable(new Vector2(634, 153)); breakableManager.SpawnBreakable(new Vector2(707, 153)); breakableManager.SpawnBreakable(new Vector2(674, 309)); }
// Spawn all breakables for level public static void SpawnBreakables(BreakableManager breakableManager) { breakableManager.SpawnBreakable(new Vector2(684, 227)); breakableManager.SpawnBreakable(new Vector2(384, 227)); breakableManager.SpawnBreakable(new Vector2(551, 252)); breakableManager.SpawnBreakable(new Vector2(134, 175)); breakableManager.SpawnBreakable(new Vector2(44, 96)); breakableManager.SpawnBreakable(new Vector2(88, 389)); breakableManager.SpawnBreakable(new Vector2(768, 25)); }
// Spawn all breakables for level public static void SpawnBreakables(BreakableManager breakableManager) { breakableManager.SpawnBreakable(new Vector2(56, 246)); breakableManager.SpawnBreakable(new Vector2(153, 215)); breakableManager.SpawnBreakable(new Vector2(429, 358)); breakableManager.SpawnBreakable(new Vector2(587, 342)); breakableManager.SpawnBreakable(new Vector2(371, 377)); breakableManager.SpawnBreakable(new Vector2(703, 277)); }
// Spawn all breakables for level public static void SpawnBreakables(BreakableManager breakableManager) { breakableManager.SpawnBreakable(new Vector2(387, 381)); breakableManager.SpawnBreakable(new Vector2(337, 331)); breakableManager.SpawnBreakable(new Vector2(274, 320)); breakableManager.SpawnBreakable(new Vector2(221, 294)); breakableManager.SpawnBreakable(new Vector2(159, 257)); breakableManager.SpawnBreakable(new Vector2(263, 207)); breakableManager.SpawnBreakable(new Vector2(437, 331)); breakableManager.SpawnBreakable(new Vector2(500, 320)); breakableManager.SpawnBreakable(new Vector2(553, 294)); breakableManager.SpawnBreakable(new Vector2(615, 257)); breakableManager.SpawnBreakable(new Vector2(511, 207)); }
// Spawn all breakables for level public static void SpawnBreakables(BreakableManager breakableManager) { breakableManager.SpawnBreakable(new Vector2(125, 277)); breakableManager.SpawnBreakable(new Vector2(125, 302)); breakableManager.SpawnBreakable(new Vector2(125, 327)); breakableManager.SpawnBreakable(new Vector2(150, 277)); breakableManager.SpawnBreakable(new Vector2(150, 302)); breakableManager.SpawnBreakable(new Vector2(150, 327)); breakableManager.SpawnBreakable(new Vector2(650, 202)); breakableManager.SpawnBreakable(new Vector2(675, 202)); breakableManager.SpawnBreakable(new Vector2(700, 202)); breakableManager.SpawnBreakable(new Vector2(725, 202)); breakableManager.SpawnBreakable(new Vector2(200, 352)); breakableManager.SpawnBreakable(new Vector2(225, 352)); breakableManager.SpawnBreakable(new Vector2(250, 352)); breakableManager.SpawnBreakable(new Vector2(275, 352)); breakableManager.SpawnBreakable(new Vector2(300, 352)); breakableManager.SpawnBreakable(new Vector2(325, 352)); breakableManager.SpawnBreakable(new Vector2(350, 352)); breakableManager.SpawnBreakable(new Vector2(375, 352)); breakableManager.SpawnBreakable(new Vector2(400, 352)); breakableManager.SpawnBreakable(new Vector2(425, 352)); breakableManager.SpawnBreakable(new Vector2(450, 352)); breakableManager.SpawnBreakable(new Vector2(475, 352)); breakableManager.SpawnBreakable(new Vector2(500, 352)); breakableManager.SpawnBreakable(new Vector2(525, 352)); breakableManager.SpawnBreakable(new Vector2(500, 352)); breakableManager.SpawnBreakable(new Vector2(525, 352)); breakableManager.SpawnBreakable(new Vector2(550, 352)); breakableManager.SpawnBreakable(new Vector2(575, 352)); breakableManager.SpawnBreakable(new Vector2(600, 352)); }
// Spawn all breakables for level public static void SpawnBreakables(BreakableManager breakableManager) { breakableManager.SpawnBreakable(new Vector2(528, 37)); breakableManager.SpawnBreakable(new Vector2(478, 109)); }