static void Main(string[] args) { Safe mySafe = new Safe(); Owner Bobby = new Owner(); JewelThief Anddic = new JewelThief(); Anddic.OpenSafe(mySafe, Bobby); Console.ReadKey(); }
static void Main(string[] args) { Owner owner = new Owner(); Safe safe = new Safe(); JewelThief jewelThief = new JewelThief(); jewelThief.OpenSafe(safe, owner); Console.ReadKey(); }
static void Main(string[] args) { SafeOwner owner = new SafeOwner(); Safe safe = new Safe(); JewelThief jewelThief = new JewelThief(); jewelThief.OpenSafe(safe, owner); Console.ReadKey(true); }
static void Main(string[] args) { Owner owner = new Owner(); Safe safe = new Safe(); JewelThief jewelThief = new JewelThief(); jewelThief.OpenSafe(safe, owner); // ReadKey waits for the user to press a key. It keeps the program from ending. Console.ReadKey(); }
static void Main(string[] args) { Owner owner = new Owner(); Safe safe = new Safe(); Locksmith locksmith = new Locksmith(); locksmith.OpenSafe(safe, owner); JewelThief jewelThief = new JewelThief(); jewelThief.OpenSafe(safe, owner); Console.ReadKey(); }