예제 #1
0
 public GluttonEnemy(Texture2D sprite,
                     Texture2D jellyPartSprite,
                     int x,
                     int y,
                     int size,
                     Random rng,
                     MapChunk currentMap)
     : base(sprite, jellyPartSprite, x, y, size, rng, currentMap)
 {
 }
예제 #2
0
 public JellyEnemy(Texture2D sprite, Texture2D jellyPartSprite, int x, int y, int size, Random rng, MapChunk currentMap) : base(sprite, x, y, rng)
 {
     this.currentMap      = currentMap;
     this.jellyPartSprite = jellyPartSprite;
     for (var i = 0; i <= size; ++i)
     {
         Grow(x, y);
     }
     ExplodeAndPullIn(MAX_DEPTH - 10);
 }