public GluttonEnemy(Texture2D sprite, Texture2D jellyPartSprite, int x, int y, int size, Random rng, MapChunk currentMap) : base(sprite, jellyPartSprite, x, y, size, rng, currentMap) { }
public JellyEnemy(Texture2D sprite, Texture2D jellyPartSprite, int x, int y, int size, Random rng, MapChunk currentMap) : base(sprite, x, y, rng) { this.currentMap = currentMap; this.jellyPartSprite = jellyPartSprite; for (var i = 0; i <= size; ++i) { Grow(x, y); } ExplodeAndPullIn(MAX_DEPTH - 10); }