public static void AddCamera(string cameraLabel, JadeCamera camera) { Cameras.Add(cameraLabel, camera); }
internal static void LoadContent(GraphicsDevice gd) { JadeCamera defaultCamera = new JadeCamera(gd.Viewport); Cameras.Add("JadeEngine.JadeCameras.Default", defaultCamera); SetActiveCamera("JadeEngine.JadeCameras.Default"); }
public static void SetActiveCamera(string cameraLabel) { if(Cameras.ContainsKey(cameraLabel)) ActiveCamera = Cameras[cameraLabel]; }