IEnumerator LoadInitialData() { string path = "Object/Stage/BackGround"; yield return(StartCoroutine(ResourceLoader.Instance.Load <GameObject>(path, o => { var inGameObject = Instantiate(o) as GameObject; BackGround = inGameObject; stage_Controller = BackGround.GetComponent <ScheduleStage_Controller>(); }))); SetLoadComplete(); }
IEnumerator LoadInitialData() { string path = "Object/Stage/BackGround"; yield return(StartCoroutine(ResourceLoader.Instance.Load <GameObject>(path, o => { var inGameObject = Instantiate(o) as GameObject; Stage = inGameObject; Stage.transform.position = new Vector3(100, 100, 100); stage_Controller = Stage.GetComponent <ScheduleStage_Controller>(); }))); SetLoadComplete(); }