コード例 #1
0
        IEnumerator LoadInitialData()
        {
            string path = "Object/Stage/BackGround";

            yield return(StartCoroutine(ResourceLoader.Instance.Load <GameObject>(path,
                                                                                  o =>
            {
                var inGameObject = Instantiate(o) as GameObject;
                BackGround = inGameObject;
                stage_Controller = BackGround.GetComponent <ScheduleStage_Controller>();
            })));

            SetLoadComplete();
        }
コード例 #2
0
        IEnumerator LoadInitialData()
        {
            string path = "Object/Stage/BackGround";

            yield return(StartCoroutine(ResourceLoader.Instance.Load <GameObject>(path,
                                                                                  o =>
            {
                var inGameObject = Instantiate(o) as GameObject;
                Stage = inGameObject;
                Stage.transform.position = new Vector3(100, 100, 100);
                stage_Controller = Stage.GetComponent <ScheduleStage_Controller>();
            })));

            SetLoadComplete();
        }