/// <summary> /// Create JUI on a gameObject /// 在gameObject上创建JUI /// </summary> /// <param name="gameObject"></param> /// <returns></returns> public static JUI CreateJUI(this GameObject gameObject) { return(JBehaviour.CreateOn <JUI>(gameObject, false)); }
/// <summary> /// Create a JBehaviour on a gameObject /// 在gameobject上创建JBehaviour /// </summary> /// <typeparam name="T"></typeparam> /// <param name="gameObject"></param> /// <param name="activeAfter"></param> /// <returns></returns> public static T CreateJBehaviour <T>(this GameObject gameObject, bool activeAfter = true) where T : JBehaviour { return(JBehaviour.CreateOn <T>(gameObject, activeAfter)); }