Beispiel #1
0
 /// <summary>
 /// Create JUI on a gameObject
 /// 在gameObject上创建JUI
 /// </summary>
 /// <param name="gameObject"></param>
 /// <returns></returns>
 public static JUI CreateJUI(this GameObject gameObject)
 {
     return(JBehaviour.CreateOn <JUI>(gameObject, false));
 }
Beispiel #2
0
 /// <summary>
 /// Create a JBehaviour on a gameObject
 /// 在gameobject上创建JBehaviour
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="gameObject"></param>
 /// <param name="activeAfter"></param>
 /// <returns></returns>
 public static T CreateJBehaviour <T>(this GameObject gameObject, bool activeAfter = true) where T : JBehaviour
 {
     return(JBehaviour.CreateOn <T>(gameObject, activeAfter));
 }